Thread: Dolphins in GWX
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Old 01-01-07, 02:59 AM   #27
Tikigod
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Join Date: Mar 2005
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The texture you posted is the one in GWX...I made the skin....I think it was Rubini that did the navigation of the dolphins and activated the sounds I believe. I think the sounds are a very cool addition

The original stock ubisoft dolphin looked like this:


The GWX version that I did looks like this:


The original texture weird looking dolphin was in game but, ubisoft never activated it. It was hidden in the original game dat files and was never completed.

The 3-d model of the SH3 is limited since it was never complete....you can't place the eye in the correct postion due to the model limitations. The textures stretch in alot of weird places on the model. So, I placed the eye in the best spot with the least amount of distortion. If you move the eye in any direction from this point, it will turn into a long smear or smudge of a line. Its a very difficult texture to work with and this is what it looks like:


You can see how stange the model is just by its shape.

Quote:
Originally Posted by Letum
Quote:
Originally Posted by azn_132
They need more detailed eyes tho.
Its a limitation of the poor UVW map the SH3 Devs makde for the dolphins.

That skin might not be the one in GWX.

Last edited by Tikigod; 01-01-07 at 03:10 AM.
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