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Old 01-01-07, 01:52 AM   #6
Sea Demon
Ocean Warrior
 
Join Date: Mar 2004
Location: USA
Posts: 2,552
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Quote:
Originally Posted by Poor Old Spike
Thanks for your feedback guys, it seems some things about DW are realistic, while others are less so..
From what you say, I gather that if I detect a hostile vessel and want to hit it simultaneously with 4 Harpoons, I have to lay in course plots for each bird individually by dragging the paddle around in order to give the early flyers a longer path so they'll hit at the same time as the later more direct-route later flyers..
It all makes perfect sense of course, but by the time I've done all that with the help of a sliderule to compute flight times, the enemy ship may well have fired first and sent me to the bottom!
My guess is that in real life, the Harpoon guy would simply feed the co-ordinates and flight paths into the launch system by a single click on the enemy blip on his radar screen, then hit "Fire All" and sit back with his feet up as the 4 birds auto-launch..
The way I look at it, the FFG is limited in the AAW and ASuW role. It can do both but has it's limitations. The FFG's true strength is it's ability to conduct the ASW mission. When I play the FFG, I like to have an Arleigh Burke or a Ticonderoga with me. Together, we can conquer the world. They are the heavy hitters in these areas. You can merely be a good support role to them in AAW and ASuW roles.

*sigh* Oh how I would love an Arleigh Burke add-on. I know, I know.....Shut-up Sea Demon!
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