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Old 12-31-06, 11:05 PM   #4
kage
Helmsman
 
Join Date: Feb 2005
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1 - As mentioned, this does happen, but only through the link, and a player can turn off the link data.

2 - It's quite possible for a missile to be tagged as capable of targeting missiles, without having the same capability versus heloes, or for that matter planes.

3 - I don't think it's more automated IRL, but there are people whose job description might be waiting to press the fire buttons. How much warning you have against an incoming missile is always a crucial question.
(Remember missile interception is not your only defense against incoming vampires)

4 - Look up my FFG guide, which has that. Don't know where it can be found now though. There is a version at subguru's, I think, but it may be an old version with some incorrect data.

Essentially:
-Find how long it travels per second (3 minute rule)
-Multiply how long it takes between firing each missile
-Make paths that are exactly that much different, but still end up on the target
-Fire one missile down each path, every that many seconds.

If you can make them enable AND impact at the same time, great! (Tip: They don't shutdown at the shutdown point.)
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http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches)
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