View Single Post
Old 12-31-06, 08:56 PM   #10
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default

I must say having been the person who posed the question in the first place it now behooves me to answer my own post.

I think we now have what SH3 should have been in the first place, thanks to a superb community and the tireless efforts of modders all over the globe. I still maintain stock SH3 was a high bar in subsims when it first appeared...but it WAS a half-finished product. Need we be reminded of the patch after patch that came out? To be sure UBI was pretty fast with these patches, but good grief they must have played the game themselves and knew these problems existed. But for whatever reason the product was rushed to the shelves and we had what some have deemed "a broken game."

Now I'm not certain it was "broken" per se but it was most certainly not polished. Then again few games are nowadays. But, yeah, today with NYGM and GWX we finally have a game that SH3 SHOULD have been in the first place. It didn't have to be so...well, half-baked in the beginning.

As awesome as it was when it came out, it now pales in comparison to what modders have done to it. But I guess, to be fair, this is true of a lot of games.

(It's just that we bubbleheads tend to be a pickier lot. I know I am, anyway.)

Which brings up the second question. Does this in any way diminish SH3's historical impact on subsims? The answer to that, imo, is an unqualified no. With the graphics, the attention to detail and a crew we could manage (okay, I admit made easier after a few mods came on line) SH3 was a trend-setting submarine sim as soon as it was released. And no one can take that away from it, despite any faults it may have had in the beginning.

Eh, my two yen.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline   Reply With Quote