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Old 12-31-06, 02:50 PM   #1
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
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Default Trouble with a convoy

I'm building a multiplayer mission where the good guys are holding a naval blockade. In the beginning of the scenario, a gaping hole gets punched into the blockade and our good guys in their subs are called in to close the gap. What I have going on is a couple warships come in to clear the way followed about 20 minutes later by a convoy of merchant ships with a militiary escort. The Convoy is the target that needs to be sunk.

I have this set up in two formations, the warships clearing the way are in one formation and the convoy is the seccond formation.

My problem is, if a torpedo or any ordinance is fired even long before the convoy gets to the restricted waters, the convoy freaks. They plot courses in all directions and it seems as if Bernard is organising the retreat because they all turn random directions, not trying to avoid each other at all and they end up playing all ahead flank bumper cars, sinking several ships from the collisions. This seems to happen no matter how far apart I put the ships and is not the behavior I want from them. (I want them to punch through like a precise military operation should be with the escorts acting as defence.) Any suggestions how to make this work ?
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