View Single Post
Old 12-30-06, 10:39 PM   #11
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default Regarding type XI

Mr Van Helsching I believe you have been helping big with the damage model for the river ff , first thanks and If you dont need to insist on a totally historically accurate model what I did to get mine was scab a type VIIC/4 conning tower onto a type 9 hull and added a 105mm on the lower aft platform this is still designated so1 in my case but I understand youd be able to fix that.
it works great. the problems are that there two of the six aa crew possitions appear but are unmanable there are no extra positions for more deckgun crew. when you man the deck guns while commanding the crew goes to the aft gun and the forward gun is slaved when you direct fire on a target (no coding was done for this it just happened) when you man the deckguns yourself the forward deckgun is as normal but the aft gun view is blocked by the top Rail. also the aft gun has no usable sights for humans this however does not affect gun crew performance they appear to shoot as though they were manning a fully equiped rear deck gun . in the event It is just a total blast in surface combat. the best position to drive from is the forward aa platform and let the deckgun crew fight the cannons your choice of medium aa's pm me if you need more info I offered big a 70knot version of this boat. and its mostly simple coding in Basic config, as at the time I did it I didnt know of mod workshop or modding tools MM.
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote