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Old 12-30-06, 04:37 PM   #7
C-4
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Quote:
Originally Posted by Schatten
...That's where I think the problem is. Not that the Devs can't code it, but that it would bring anyone's computer to its knees having to do all of those calculations all over the entire ocean whenever there is any contact between any sub and any surface group...
That's a really good point, but isn't it possible to just simulate submarines as neutral ships cruising the seas UNTIL they encounter the player's sub? I personally don't really care that sub X is attacking convoy/Task Force Y 1000 nm away, but it'd be really good if occasionally some friendly/enemy submarine is attacking me/my target convoy/task force.

That's just what I think. in this case, we'd be seeing some sort of computer power requirement similar to what we're seeing now in a combat situation, perhaps using a bit more power. I don't think CPU should be a problem if we do this kind of simplification.

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