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Old 12-30-06, 03:39 PM   #12
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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I Agree qith Bigboywooly,
@ Schatten -
I seriously doubt the devs left Japanese subs out of SHIV for the reasons you suggested, If that were the case, then they could simply cut down on a few ships in the dynamic campaign in order to make room for some submarines.
They arent doing it because they dont want to spend time coding and modelling the submarines. AI subs would also open a new can of worms in terms of programing and testing, -an area of development they dont want to venture into. Its not about two dozen AI subs bringing our computers to their knees, it doesn't work like that.

What you need to realise (if you dont already) is that the AI subs in GWX dont behave like submarines, they behave like ships, that because they use ship AI, they dont know how to dive/ surface, conduct torpeedo attacks and evade DC....
So yes we can mod submarines in but they dont behave properly which make them eye candy more than anything else.
Modders cant script and implement the kind of complex code needed for AI subs, where as a paid development team can...

What Im saying is that modders cannot easily build upon areas of the game where the developers have totaly failed to lay the foundations. Its as simple as that.

Im sure SHIV will still be great, but this is a real kick in the teeth for the fans and even more so for the modders.


Last edited by JU_88; 12-30-06 at 03:52 PM.
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