Quote:
Originally Posted by bigboywooly
Whats the best way to delete bytes from a dat
example
NPC_Black_Swan needs remaning to
NFF_River as you can see I need to get rid of some bytes - I can rename to
NFF_RiverClass so uses the same amount of bytes but would rather have it just as NFF_River
Am using Ultraedit 32
If I delete the bytes and save the dat it doesnt open in Pack3d so there is obviously a problem
Need advice on how to add bytes too
Same problem
Real noob on Hexediting so any help is handy
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In the label chunks it's easy (the blocks starting with 08000000)
you have this
If you change the string size you must also change the size entry, just be sure to include the ID and null termination byte on the size.
The problem is with the propellers/rudders, if you change the label size in the dat file, you must also change it on the sim file, but on the sim file the label is under two substructure levels, so you need to calculate the substructure size changes also, I recommend that you mantain the propellers/rudders names lengths as in the original file to make things simpler.
Ref