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Originally Posted by Avatar
Also, does anyone carry Harpoons on their US subs (in DW)? My only AS missiles are the TASM.
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I carry both. That allows me to make two cruise missile attacks. The first is a salvo of 16 missiles at over 100Nmi away with the TASM. The second is at ~60Nmi, with 4 Harpoons.
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I made a littoral water scenario between a 688(I) and a Udaloy DDG, and most of my TASM were soaked up by the DDG's defenses. Would the Harpoon have been a better ASM?
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Not necessarily. TASMs in DW are slower and easier to shoot down but you can shoot more of them and compensate. On the other hand, the Harpoons are faster and more difficult to shoot down, but the salvo size is limited by how many torpedo tubes you have. If it was me and I had the opportunity, I'd shoot both, popping off the TASMs first from a longer range, closing, shooting off a salvo of Harpoons next, then closing to finish it off with torpedoes. If you got 'em shoot 'em, I say.
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I remember the ol' Microprose "Red Storm Rising" manual stating that the Harpoon has a lower alt and "pop-up" terminal executing manuver that makes it harder to shoot down than the TASM. Is this correct for DW?
many thanks, and happy new year folks.
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Wow... to this day I think Red Storm Rising was the most fun subsim ever made. I really miss Microprose. They made the best games.
I don't think DW models things like terminal maneuvers and what not. From what I could tell, the missile's speed is the biggest indicator of it's single shot effectiveness against a given target, because a faster missile means there is less of a window to shoot it down.