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Old 12-28-06, 11:26 AM   #421
MONOLITH
Grey Wolf
 
Join Date: Nov 2002
Posts: 997
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*feels ignored*

And after all those nice things I said. :p

@werewolf.... just wanted to say the frustrations you're having are flaws built into the original SH3, and not a product of GWX.

I never used sonar so as not give my self away. I use the hydrophone man to give me a bearing, then I pop the scope up briefly to get a range from that.


In regards to my questions...(any Grey Wolves out there please?) I just wondered if the map updates setting had been altered in any way as to limit the info provided, as RUB did. In Vanilla SH3, I leave map updates off, so that I have to mark contacts on the map and update them myself (adds more to the game)

With RUB I believe we were told to leave map updates on, but the information had been limited by the mod. Just looking to see what GWX's postion on map updates was.

As for the sensors... I'm assuming leave 'realistic sensors' on, yes?

In regards to my crew shelling my own escort on the way out of Keil.... I assume this is simply part of the vanilla AI bug with the AI not recognizing it's allies? At first I thought perhaps this is why there were no escorts or friendly ships in ports in vanilla, but then i remembered in the first training navigation in the academy, there are 4 friendly ships in the area. I think they deleted the deck gun from that scenario though..... Hhmmmm.

Thoughts?



Thanks
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