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Old 12-26-06, 08:03 PM   #404
Dallass_Drake
Bosun
 
Join Date: Feb 2006
Posts: 62
Downloads: 24
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Thanks for the patch! It's beautiful, with previous mods I hated the damage systems but here it seems perfect, I love all the new presentation and cosmetic features

My only questions ...

Is there any way of getting back the orange, sub-locating marker in external view?

Do the generic realism options prior to patrol actually effect the game anymore? I finished my first patrol with GWX yesterday, I had 'No Dud Torpedos' on but I put three into a ship (In rough seas @ 700-800m) and 2 of them just cracked off the hull The other went off smoothly ...

Do I have to pay attention to the extra radio messages regarding what I should and shouldn't hit? tbh i don't fully understand it all, obviously it says no passenger ships etc but then I took out some Passenger/Cargo's and it was no problem... I have SH3 Commander installed too but this is the first time I've used that too...

I had problems with fatigue, I couldn't regenerate some crew members past a quite low (Just before the !) level, I read the manual that said at 1024 Time Compression fatigue is unaffected as part of SH3's core, but I never had such problems previously ... Will the relevant medals still make crew members immune to fatigue?

Thanks
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