View Single Post
Old 12-26-06, 08:24 AM   #3
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
So Far

OK so files are renamed as such and I am now looking at the Eqp file for the changes I need to make Now I Know to set the A Turret to null to remove it however that is the location I need for the Hhog. when I try to put the hedgehog In, should I Just try to use the A01 zone Or do I need to give it a W0? designation if so what number on evarts its W011 is there a zone in the bows for asw weaps? on original game river DE it is W07 and naturally there isnt an Hhog already on BS but one of Null Zones may be it??????? Would using the Game RiverDE eqp file work on the BS model??????

{Key -RiverDE=original game model Destroyer escort
- RiverFF=Project model Frigate
- BSFF=original game model Frigate}

also I have p3d downloaded however its not instinctive to me and I dont entirely understand what I need to do with it Is it to compress for file sharing after Im done?

Further, I know nothing of hexediting and must learn from scratch! will the model work just fine with the BS skin?

M.M.

(ps M.M. was born Burnley Lancashire 1963 , Living in Canada since childhood, Wifes Late Grandfather Captained two flower class and two River Class during WW2, MM is an avid student of pre atomic submersible warfare and asw, and subsims since 8bit nintendo was leading edge)

Last edited by Mush Martin; 12-26-06 at 09:00 AM.
Mush Martin is offline   Reply With Quote