Quote:
Originally Posted by rascal101
however there is a huge amount of work that I miss in NYGM, particualrly escort behaviour, and some action in certain theatres.
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Certain aspects of the escorts, from what ive seen, are historically correct from what ive read. Historically correct doesnt always mean hard. That said, the AI in GWX, from everyone that ive heard is no pushoever. As for the theaters, have you looked at the SCR and RND layer in GWX? Carribean, med, black sea, indian ocean, etc etc...
Quote:
Originally Posted by rascal101
Its early days yet and I'm still getting used to GWX but would like to hear if any one has combined these two superb mods successfully, or failing that, has any one sellectively installed parts of both.
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I've thought about that. You wont see much in the way of cooperation in that regard NYGM or GWX dev team's. Otherwise there woudlnt be two seperate teams.

Ive intergrated the Periscope TDC already. I was using the type 7's CR from TW 2.2 for awhile but decided having the CE sit there all the time, looking like he dropped the soap one too many times in a prision shower sort of got on my nerves. There really isnt too much in NYGM i'd genually want. Off the top of my head, things that id probably eventualy port over:
- Engine room crew slot reduction (its just an illusion though)
- Periscope TDC (done)
- Type 7 CR interior (up to the individual really, i used it but tossed it)
- Heavy depth charge NYGM has. I have to admit, having two types of depth charges is pretty cool.
other then that the big thing would be their version of uboat tweaks. IE, the slow sink with engines off. Personnaly i sort of like it. The hard part would be intergrating that with GWX uboat tweaks. Another problem is their both right. Submarines would keep a slight positive boyance (or try to), AND running your engines IS important. It's how they maintain depth. No engines, no depth keeping. You either slowly rise to the surface or slowly sink if the submarine has taken on enough water to lose go negative in boyancy.
Anyway, the point being conceptually, im not sure it would work. They might work against each other in action But thats just theortical. You really wont know for sure until you merge the two and test it, which IS entirely possible. The files from what i can tell don't conflict. You'd have to make extensive changes to the NYGM zon files,(not hard), leave the GWX sim files alone, and then edit in the XXIPumps in the zones.cfg and your done. All you'd need after that, is to just see what it would do.