I'm starting to believe that the game timeing is set in hard code to do the stock
1024.
Setting to go beyond that may be a debug feature where the program "jumps frames".
So instead of a slow approach by the enemy that the program does, it may be
warping them.
Now we hit the super CPU burn that demands holding the keys down to get
any responce.
At the rate CPUs run today there is really no reason for this lag.
I wonder if a debug log is being written in memory but not dumped to a file?:hmm:
The Debug help DLL is there, but I've never seen a debug screen from SH3.