I wish they'd be nice enough to add subtitles, as I often have a hard time understanding what people are saying in movies on the Internet even without accents. Not to mention that there are deaf people out there.
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Like Hylander said, it was mentioned in the interview that the campaign is 4 years long. The US didn't enter the war until '41, so how can we keep ending up with an end date of '44?
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He said
nearly four years in this interview.
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I can't believe the SH4 campaign would end before the war ended. What would be point in that?
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It's been stated several times that it has to do with the fact that after '44, there was practically nothing to hunt. Remember that they're play-testing their game and as such have probably found that playing in '45 wasn't any fun.
It's interesting to note that before these interviews there were all these people who worried that the game would be too easy at the end of the campaign (read: '44 and '45). Then we learn that they've solved the problem by removing the too easy portion - and it turns out that's wrong, too. Make up your minds, people:p.
In my eyes, it's a good decision, far better than having a lackluster of a last game year with next to no enemy activity. And it means they'll save themselves some time so that the remaining parts of the game will be better. If I were in their shoes, I'd do the same thing.
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The problem is the start and end dates for the war are hardcoded, so if the "war" in SH IV ends in late '44 then you're SOL no matter what modders try to do.
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If it was that way in
Silent Hunter III, that does not neccessarily mean it's that way in
Silent Hunter 4.
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Originally Posted by Interviewer
Silent Hunter III was quite hard to play.
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Someone's never touched
GWX
!
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Originally Posted by Emil Gheorge
100% geographic accuracy
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If this is what I think it is (no more blocked straits that should've been open straits, for example) it sounds very good. If it means something like scale 1:1, it sounds excellent - though I think that's too much to hope for.
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I love that they're still intending to include randomly generated special missions such as commando insertion and pilot rescue. Good job, Ubi'!