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Old 12-22-06, 04:45 PM   #31
mookiemookie
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Laffertytig
has anyone had any joy using any other AI mod?
I still have a joy with vanilla SH3. Convoy escorts/destroyers are pictured quite well. Realistic behavior in my opinion. In RL, in early war, British did not even know that U-boats can go that deep and had depth charges with possible maximum depth setting of only 91 m.

The worst enemies of U-boats were aircrafts and hunter-killer groups, not convoy escorts. The later had a job to protect ships in convoy, not to hunt one sub for hours thus giving the opportunity for other subs to destroy the convoy.

In SH2, escorts/DDs were too tough in this respect and I think that SH3 devs did quite a decent job in getting this right.
Not true on the destroyer escorts, if at all possible they would stay as long as possible to find the uboat! If at all possible take the hours needed to find the boat. This is just what I have read so I'm not arguing your point. I think the DD are on the money with GWX.
And I have read/learned what I have said. So, it is true. So, I think the DDs are on the money with stock SH3.

You already expressed your view quite a number of times so that everyone should know about it. In turn, I was actually responding to Laffertytig's question and frankly not interested in your definitions of what is true/not true.
http://www.valoratsea.com/destroyer.htm

For a convoy escort, destruction of a sub was a secondary priority. Putting as much space between the convoy and the sub was the primary job of the escort, unless (after contact with an enemy sub was made) it was detached from the convoy as part of a dedicated hunter/killer group. Then the priority became destruction of the enemy sub. So, you're both right. Now kiss and make up.
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