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Old 12-22-06, 04:04 PM   #15
AVGWarhawk
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Quote:
Originally Posted by aboyce
I did have a recent experience that seems out of sync with the current thoughts on aggressive warship AI. I was off the coast of n africa in 1942 (Jan), ran into a task force of 3 cruisers with 3 dd escorts. I crept up at 1 kt at periscope depth and managed to put 3/4 torps into a fiji which promptly sank. I went silent and deep, albeit very slowly moving at 2 kts. I don't even think the dd's altered course to find me. no pings, depth charges or any sign of hostility. the weather was clear but windy (15knts) with significant waves which made staying stealthy even trickier. Just seemed a bit odd....
I know of this task force and experienced the same but that was also in GW1.1 and maybe not part of the mod as far as reaction of the AI. Although I missed with all my torpedos (they were compress air torpedos) making tracks. The kept rolling at 20 some knots. Did a zig or two and gone into the mist. It's like they have to be somewhere and fast.

Anyway, there were two types of convoys, slow and fast. Usually the fast did not have as many escort because they could simply out run the uboat. I believe this to be true of the task forces! If your lucky you get one shot at it. If you miss...your not catching up to try again. So with that said, the task forces would keep on steaming at high speed, no need to hang out and look for and protect some lumbering merchant vessels
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