Quote:
Originally Posted by hocking
I believe you have answered a large portion of my question Kpt. Lehmann. I did not know about the dead zone directly ahead of the boat, and this is why my soundman was losing contact. I was trying to chase down the sound, so I was purposely trying to put the sound contact at my 12:00 position. I was able to still hear the contact from a distance, simply because I could not get the contact directly on my 12:00 position with any degree of accuracy because of the distance between us. But, the closer I got, the more accurate I was with putting the contact on my 12:00 position, and therefore putting the ship in the deadzone that you are speaking of (I am in a IIA with the GHG hydrophones). This is why my soundman would lose contact I am sure. I love the realism and historical accuracy that you have put into your mod.
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This doesn't make sense...
Even if you can't hear
anything on 12 o'clock, if you're close enough to a loud sound source, you then will hear it on, say, 340 deg or 15 deg etc. You should not need to angle yourself to hear well when the source is close enough. It's only valid when you want to find a faint source - to compansate un-even omni directional mic.
Sound socurce like cavity noise is omni directional and even if it is somewhat directional, if you're chasing a convoy, the width of a convoy is very wide and as you get closer, it gets far much wider and I think, in reality you could even hear something at 90/270 degreee even there's nothing in there (but I don't know how strongly directional the hydro mic is so 90 degree may be a bit extream example. But even using a super directional mic you should be able to hear noise on like 40/330 degree, since the noise source (entire convoy) spread out very widely.