Quote:
Originally Posted by Rubini
Quote:
Originally Posted by q65
Quote:
Originally Posted by Rubini
Yes, this is realted to a non AI uboat accidentally scripted on the Campaign files or at least a bad cloned one. GWX have some new Ai uboats and also some new corrections on the Ai towers what could start the problem. I will look at this ASAP.
But I need some info from you guys: What were your uboat and tower when you find this bug? Also Where and when (date) you noticed the bug?
Thanks guys. Any info above is very welcome and will help a lot to find the problem!
Rubini.
|
Mine was in a type IIA Sept 39 first patrol. I was almost at AM47. I did have a contact and was pursuing in bad weather. I went to the hydrophones and I could not use it. Even when the the sonar man was in the seat the pointer would not move. I have since given up that campaign and have gone to a VIIB and I can use the hydrophone again. I did have my sonarman shot of mutiny. I'm a floggin captain
|
LOL!
Thanks q65!
So, a type IIA...do not you noticed any dials problem before reach AM47? Do you reload a saved game there or in any moment before AM47?
Rubini.
|
I had the contact and then the save some time after. I did not go to the hydrophones until after the contact and save. I had the line going from my boat to the contact point. I'm usually on the map screen out of habit but I have found that with this mod the FPS is much better so now I can enjoy the view on the bridge and in the command deck. I didnt notice any other oddball thing with the other dials but then again I just started to notice them. The numbers on the hydrophone are much clearer then with the NYGM mod.