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Old 12-20-06, 09:21 AM   #8
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
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Quote:
I think the problem is time compression. How do you propose dealing with time compression in the multiplayer environment?
Very easily. The lowest requested time compression rate goes. Like in DefCon and just about every other MP game with Time Compression.

Player 1: Sets time compression to x1024.
Player 2: Sets time compression to x512.
Player 3: Sets time compression to x1024.
Actual Time Compression: x512.

Simple as that.
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