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Old 12-19-06, 10:02 AM   #29
CWorth
Grey Wolf
 
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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I definately see where the GWX team is coming from...

If you are going to mod there work then

1. Get permission
2. Give proper credit where it is due
3. Check,double check,and if need be triple and quadruple check your work before release to make sure you did not screw up something else while you were fiddling with your tweaks.And if it does,you had best be be ready to change those items that it did break.For example removing ships from convoys that will be problematic due to your changes.

This is your job as the modder not anyone elses who downloads your mod.Modding like this does not entail a simple slap job change of a few numbers here and there and your ready to go.With a mod as complicated as GWX is and with as many changes the GWX team have made to the game any outside mod that changes part A will undoubtedly break part C,D and maybe E.So that will need to be dealth with by the modder who makes the mod.

And if said modder does not do this and claims all is well and works then the GWX team have to deal with all the questions on why does my GWX install not work when it is not the GWX teams problem but the problem of a modder who did not check his work and released a faulty mod.
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