Quote:
Originally Posted by jumpy
mmm that 'Christmas Spirit' is rearing its ugly head again, so nice for you all to remember it at this time of year
You guys at GWX (not to detract from your obvious achievements to date) seem a little tight over this one and by that I mean defensive beyond the point that would appear necessary in this case. So the guy mods something that changes your great work in a way you didn't intend, so what? Is that not what you've done to SHIII to a greater or lesser extent with the help and luxury of a lot of people to 'beta test'. I'm sure the original devs of SHIII could argue at a number of points in the past where modders have broken, sorry modded certain aspects of the original game which they did not intend as part of the finished product.
Lighten up guys, not everyone is an Uber Modder who has the time to create a 'mod to end all mods' (this is a misnomer as modders will always continue to mod), if something new or different works or if people like it then they'll use it, or not as the case may be.
Besides, I'm sure there was a topic on here a ways back that discussed that none of you actually own any of the material you have all worked so hard on; it belongs to the publisher of the game and as such getting peeved by (as an example off the top of my head) X1 Software re-releasing free community material in a format others have to pay for is annoying but if the publisher is happy then they had the right to do so. As an example I think that's an obvious one and I'm not sure I can see any real difference in this case. Therefore your ire at Carotio is a bit unfounded from a certain point of view.
You guys need to relax and remember that nobody here is ****ing on your mod. Why can no-one see this? After all most of you mod-types began to change the original game in new and unintended ways (according to its original developer published release) as soon as you got your hands on it and claiming it as 'my mod this' and 'my mod that'. Better to be flattered that somebody else likes your work enough to want to add to it or piggyback changes to it (that they conform to your original mod or fail to work in conjunction with it in some way is immaterial). Surely that is the essence and reward of community modding that keeps games like this alive and kicking well beyond their intended sell by date?
Take it on the chin guys as from where I'm sitting it does absolutely nothing to detract from your original intent and achievement despite what you may think. Anyone who resides here at subsim for any length of time will recognise this. 
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Quite logically correct. BUT this is not what I at least am saying (which is different to Von's very valid points btw).
I have no problem with anyone creating mods for GWX. Doesn't phase me in the slightest. If someone does an "undo", or an "easier gameplay" add-on, cool. It simply makes GWX accessible to more players.
But just think about what actually tends to happen here. "Someone" mods component x and in the process
inadvertantly breaks component y. They don't realise this and release. It's not overly apparent that component y is related to component x, at least insofar as the player is concerned.
The player gets a CTD or some other random problem. So, what do they do? They post to the GWX thread "why does my GWX crash?". A GWX dev comes along and spends z amount of time trying to determine what the problem is, only to be told at some later date "oh yeah, forgot to say, I installed someone's mod, but he says it doesn't affect this part, so it must be GWX". No amount of disclaimers or other warnings will stop this from happening. However, CARE when creating GWX "compatible" mods will.
I am not talking
knowingly breaking GWX or
knowingly changing it in ways that weren't originally intended. Heck, I expect that to happen. And it already has. But let me ask; would you have guessed that an Axis Uruguayan ship in an Allied convoy was the result of this mod, or a GWX flub? And to this end, this is why Carotio has drawn the team's ire and not other GW or GWX modders.
Can you see it from the point of view of the GW devs, who have to ultimately support this stuff?