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Old 12-18-06, 12:26 PM   #13
Synthesis
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Join Date: Feb 2006
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Quote:
Originally Posted by danlisa
While on the subject of auto-aim and compartment selection via the recog manual. I tried this during testing and I found that although I could select the compartment the auto-update on the TDC was disabled and the torp depth was set to 0 and couldn't be re-set while the compartment was selected.

I assumed this was done for realism purposes.
I can understand that the measure itself is unrealistic...however, it's ALSO unrealistic that you happen to be the only U-Boat commander in the Atlantic Ocean. Heck, the "Wolf Pack" was a unit of multiple U-Boats, something we all know.

Considering that you're all by your lonesome, I think it's not unreasonable that you'd want to use every possible advantage available to yourself. There are a lot of things we can't overcome, because of the limitations of the SH3 engine.

To the best of my knowledge, the Vulnerability Manual Mod (and the mod its based off of) are both purely image mods--they don't change any of the mechanics of the game, they just modify the manuals to show ship weaknesses. This doesn't strike me as being unrealistic at all--unless we're dealing with some sort of floating allied superweapon, the same people who created the manuals for the U-Boat crews probably had a decent idea of the internal layout of the ships (especially since many ships were used by all sides).

What surprises me is that the selective targetting feature worked with earlier versions of GW, which added new ships as well (it even worked on the new ships, such as the auxillary cruiser). When adding a ship, I imagine you've got to determine the internal layout to some extent, and the game translates these into weaknesses (which they are). This leads me to believe that either the feature was deliberately removed (for the sake of realism--which suggests it can be replaced, which I would like), or there's some sort of conflict in the actual part of the game governing targetting and internal layout.

EDIT: In retrospect, there might be ways of getting around this--for example, increasing the destructive capabilties of torpedoes so that shots to the fuel compartment actually make a difference overall, even if they are manual shots. Anyone have any ideas how to go about doing this?
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