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Old 12-18-06, 01:47 AM   #7
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
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Quote:
Originally Posted by Synthesis
My first time posting at the forum, so I'm sorry if this is out line...

Does anyone remember how, in the previous versions of Grey Wolves and SH3 stock, getting within 1000 meters of a ship and around 90 off-angle would allow you to do "component targetting"--have your weapons officer very precisely line up a shot for a fuel compartment or a ammunition bunker? It would allow you to bring down almost any ship with a single torpedo, provided you were patient enough and could sneak up onto a ship without alerting them.

The function seems to be removed in GWX--essentially, if you get within 1000 meters and in position, you can highlight compartments, but torpedoes always aim to the center of the ship, regardless of where you selected. Your weapon officer no matter makes the angle adjustements.

Now, I'd understand if they removed it as an attempt to be more realistic (since there's no device that just lets you get such accurate shots), but biding time and lining up perfect shots was one of my favorite ways of knocking out lone merchants. Does anyone have any idea of how to restore that function? I've looked through the files in the CFG directory with no luck.
I donīt use the "select compartments" feature, so I kannot tell you about that.

The damage models have been re-worked completely. There are some "sweet spots", but itīs more difficult to locate them. And if you do, it is not guaranteed they will work all the time, due to the torpedo explosion force randomisation. And if they work, it is not guaranteed that the ship will sink immediately.

Von
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