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Old 12-13-06, 04:25 AM   #14
don1reed
Ace of the Deep
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
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Quote:
Originally Posted by Monocell
Quote:
Originally Posted by don1reed
The concept of manual targeting is the KISS formula. Although your method eventually solves the course and speed problems the Newbie guide will explain how to do it faster and simpler.
I belive the point of it wasn't speed but accuracy. If you dont have to rely on a graphical solution you can potentially get greater accuracy.

@geezerjo09: If you want do discuss:

Wouldn't it be easier to skip the calculation of the uneccessary part of the second triangle. (ie the 64degree angle on your image) and instead calculate the targets traveled distance with 8.2/sin(26)?
@Monocell:

Actually, the point is both speed and accuracy.
Manual targeting has been around for a very long time. The military KISS formula is: Keep It Simple, Stupid. We don't have to get wrapped around the axel over this, and, it isn't necessary to re-invent the wheel. The skippers of the time period used a quick and simple representation of a maneuvering board of one design or another to take into account both vessels moving. Submerged submarines of the period continue to move to keep from sinking (that neutral buoyancy thing), so, even though this "NEW" method is interesting, skippers of the period didn't have benefit of a pause-button while doing the math.

...that said, as subsim players, we all enjoy any method that works and helps us sink ships, including the time honored, traditional methods as well as the "new".

All the best,
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