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Old 12-09-06, 04:21 PM   #27
bigboywooly
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Join Date: Apr 2006
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Quote:
Originally Posted by mikaelanderlund
Quote:
Originally Posted by Lanzfeld
Thank you for the info Serg and really good work.
I think sergbuto's wolfpack mod is a must have mod, the most important for this sim . Without sergbuto's wolfpack mod included in the game, I'm only a lonely poor dog. It produces a great immersion effect of not being alone in the war. I think it's only guns.dat and guns.sim we need to adapt to GWX. Scripting wolfpacks in RND and SCR layers is easy.

Mikael
No its the GWX dat that would need altering
They have many changes already

Unfortunately the wolfpack mod will not be in GWX until an AI torpedo can be modelled

Its a great mod and all but thems the breaks
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