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Old 12-09-06, 08:20 AM   #8
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
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Quote:
Originally Posted by Lanzfeld
Serg, on your webpage I see other interesting mods like the AI u-boat mod. Care to tell me more about this?
The AI U-boat mod represents AI U-boats travelling on the surface and capable of fighting enemy ships and planes with their deck and AA guns. They also have a crew on the bridge.

The AI U-boat mod is made long time ago (no tools such as Pack3D were available then) and nowadays it is part of almost all the big mod-packages one way or another. It is best represented as part of Harbor Traffic mod by Rubini (and consequently GW) and U-boat War Ace (Wolfpack)/Campaign.

You would care to install it only if you play the stock version. In this case, the subs need to be scripted in the campaign.

On the other hand my "wolfpack" mod represents U-boats travelling submerged at the periscope depth and capable of attacking enemy shipping with "virtual" electric torpedoes. The visual effects of impact and damage are exactly the same as during a torpedo attack by the player. The only thing, one can't hear torpedo screws but I doubt any sonarman could here those with convoy around. The presence of wolfpack subs also attracts escorts attacking those subs which can make it easier for the player to approach the convoy. This all produces a great immersion effect of not being alone in the war struggle against allied convoys.

The mod is however is not extensively used in big mod-packages except for NYGM and War Ace Campaign, but in NYGM subs do not use torpedoes.
Therefore if you feel like using Mission Editor, you can try that out. A few ways of scripting wolfpacks in RND and SCR layers are discussed in this thread http://www.subsim.com/radioroom/showthread.php?t=94400
The air-attacks mod has the latest version of guns.dat, .sim, and .zon files which are recommended to use with the wolfpack mod.
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Last edited by sergbuto; 12-09-06 at 10:35 AM.
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