Quote:
Originally Posted by mayandlex
My point is that perhaps it would be better if these mods were "drip fed" in smaller packages, so holding the interest of our members and creating continuous anticipation of the "next episode"
MayandLex
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MayandLex,
I understand your point. And maybe one year ago I would agree with you. The thing is that the number of existing "single" mods is now overwhelming for the average user. Although there are numerous forum members that actually
can maintain their "personal" edition of SHIII, it is gradually getting more difficult to integrate more advanced changes in the game, as new things are discovered, and when it comes to GWX, virtually imporssible. New users would be diverted from the game, and user support would become more time consuming than modding itself.
Using a "next episode" approach for GWX was next to impossible, since there are so many interconnections between modded files. In addition, the GWX installer is not just a big JSGME that copies and enables files, but also makes additional changes to SHIII, in order for the supermod to function properly.
Furthermore, in the case of SHIII, the player base does not seem to be declining. Only our FilePlanet link reached 10.000 downloads some days ago. (on top of the other ~15.000 estimated downloads from other sources / mirrors). Taking into account that the Fileplanet link is fairly recent (IIRC 3 months now), just imagine how many new users are showing up. And also the majority of these users have probably never heard of JSGME, SH3Commander, other major mods and additions, and are probably not aware of this fantastic community in Subsim. These users would not have appeared if they didnīt find a comprehensive modpack.
Having that said, I do not know about other modding communities, but I guess that in every game, after, say, 6 months of their release, the number of mods (and the interconnections) bring out the neccesity for an integral piece of work ie the modpack / supermod.
Von