Quote:
Originally Posted by joejccva
2. If I didn't use the Mod Enabler to install TGW 1.1a (because of the extra 4gb is uses), what do I have to do to uninstall TGW 1.1a and then use the mod enabler to install the NYGM mod?
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Quote:
Originally Posted by melnibonian
Since you haven't used the mod enabler you have to uninstall GW and SH3 to add NYGM. That means you take everything off, you reinstall SH3 you patch it up to 1.4 and then you install NYGM. Make sure you take off the SH3 folder that is in My Documents as well.
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Ouch I was afraid of that. hehe. I knew I should have used the mod enabler with TGW. I just figured since it had it's own install package that I'd use that instead. Don't get me wrong, I love TGW 1.1a and can't wait for GWX but I wanted to try the NYGM mod too. The problem is that I paid the $29.99 for the download version of SH3 and they only let me use so many activations before I have to email support at direct2drive.com and have them give me a new key for more activations. I think I'll just keep TGW 1.1a for now.
Oh btw to the masters of GWX. When you guys officially release GWX...will we be able to "upgrade" from TGW 1.1a or are you guys going to require a complete uninstallation of everything?
Thanks again for the help!