Transparent surface
I ask, and have been asking, for only one graphical feature:
A SLIGHTLY TRANSPARENT WATER SURFACE, i.e: a sub running just under the surface is visible if directly overhead (weather permitting). And vice-versa you can see surface craft immiedietly above, if your looking up from just beneath the surface.
The current system is a non-transparent surface and the extensive use of bitmaps to represent reflections. It looks very good, but is not the real thing. I wonder why they chose this way to do it, any ideas?
|