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Old 12-02-06, 12:49 AM   #6
Palindromeria
Planesman
 
Join Date: Sep 2001
Location: Brooklyn NY
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Quote:
Originally Posted by Sailor Steve
No, squids and hedgehogs are not modelled in SHII. Several attempts were made to change that, but the best that I know of simply had one depth charge be thrown forward instead of sideways.
not true !

the ai castles ARE throwing squids from the bow.

[WEAPON7] ; "Squid"
Type = DEPTHCHARGE
node = DCT1
TravRange1 = 0,0,0
System = DepthChargeSquidMortar
MagazineSize1 = 3
MagazineCount1 = 8
AmmoType1 = DepthChargeGB_Squid

the squid launcher is a default thrower and the squid charge is a default wep in both sh2 and dc.
the default castle class corvette (ncastle.udf) has a bow node that throws a squid .
it is the only default unit in the games equipped with squid.
there are 3 in the launcher but you must press 3 times to launch all 3.

the light for the squid is on the k gun side.
there are also 2 kguns so you have 3 lights.
since this can be a bit confusing i suggest removing one of the k guns.
this is how i set up the WPL/EGL stat unit back in 2003
i found it very effective in multi, especially when uboat forgot about the possibility.
oh man you shoulda heard the cursing ....

you can, if you wish, then convert remaining k gun to be a second squid thrower.
or both of em , but the throws will come up very short compared to the ones off the bow node.

sergbuto made a loch class with 2 bow nodes that i really liked.
he also converted some american units to simulate hedgehogs using torpedoes.
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