Im trying do import some new airplanes in to sh3 and need help, I would be very grateful if somebody could take the time to answer these questions.
1) I have looked at the stock JU88 unit from sh3 and unpacked its Dat.file.
i opened several of the obj. files up in max - but I need to know what the following parts are for?
JU_88_Mrk01 /02/03 ???
JU_88_helix L/R?
JU_88_Fake helix L/R?
What are these? are they part of the damage model or animated parts like the propellers? I need to know EXactly which part does what.
2) Look at the example below....
Now - This is what worries me the most! I created skin for my planes using max's UWV unwrapper. what do I do with the saved UWV.file from max?
if I dont use it then how will SH3 determine the correct mapping co-ordinates for my models???
3) Does the TGA skin for my model have to stay at a rather ugly looking resolution of 72 dpi? will bumping it up to say 150 be too demanding for SH3 and ruin the games performance?
4)what about all the Non 3d nodes in the dat file do I need to worry about them?
5) will i need to use the hex editor for all this?
Thats all for now.... thanks.
For pics of my models go here.
http://www.subsim.com/radioroom/showthread.php?t=101334
Id love to have these models ready in time for GWX. but at the rate im going - thats not likley...
Unless someone more competant can take over the 'modding' bit from me - (even less likely).