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Old 11-29-06, 01:59 PM   #4
rconstruct
Seaman
 
Join Date: Nov 2005
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Hi
Well, if Apex would've contacted us, we could've worked out something. We would have to remove the artwork that we can't sublicense, which would be a pain, but doable. Personally, i understand perfectly that not everyone has access to a fast internet connection, i still remember my 56k days, and CD/DVD distribution might help those people. On other side, it's quite frustrating for me personally to see people making a profit, when simple things as books that would be reference/research material to make more work for dangerdeep, or blueprints, like the smithsonian blueprints of 1930-1940's ships, or subscriptions of uboat.net, are considered a luxury which i can't afford atm.
Still, the game development process is an open process, it would be reasonable to expect that if Apex had doubts, he could've just contacted us, so overall, the feeling that this leaves, is one of frustration and disrespect for everyone's work, when everyone's sacrificing their time to make a project as open as possible.
I'm glad that this issue was solved, because i'm frankly tired of this mess, and want to return to work, there's going to be _major_ new features and improvements in the next version of dangerdeep, and time is best spent working in these

P.S.: i'll post in the indie subsims section a thread about the new features, as soon as things are relatively settled
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