Unfortunately there is no way to stop a ship reappearing if its sunk
Its just the way it is and not a lot can be done about that
Battleships are slightly different in tha if you dont add any generic entries for them then they wont show - however to script every movement of each battleship would be a huge undertaking
Believe me I know - took me ages to script the life of the Tirpitz - and thats with it spending most of its life in port
And even if someone was able to script every large ship individually the campaign layers would take forever to load
In RL a Kpt wouldnt get a " shes going down " message and would have to rely on judgement
And many were proved wrong - claiming sunk ships that werent and later reappeared at sea after repair
Yes I know from your point of view if a ship sits on the harbour floor it is sunk - but in the way the game works the ship has to go past a certain point below water to trigger that message - if the harbour is shallow enough the ship doesnt reach that critical mark so no SGD message
No credit for sinkings is a stock bug that some get some dont - not a lot can be done about that now as Ubi is finished with SH3 so what we have is all we are going to get
Of course if the devs released the SDK a lot more fixes could be made
The nav map contacts are a sticky issue and you find less of them on the map in GW despite more traffic and even lees in GWX in my experience
Of course its all a question of balance - there are plenty of ppl that want every ship to show on the map and alter the files to this end
You can alter yours the other way so you only get the real close ones
They are meant to simulate radio reports from aircraft/other uboats and intercepted radio reports
Of course you dont have to act on them - your choice
You can plot an intercept and se if its possible or ignore it
No one minds you expressing your opinion Rob
Its the idea of a forum
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