....I was very frustrated. Anyhow i was running a 1.4 patched game. I need to be able to save in missions cause work etc and i cant leave the comp on all night. I dont know about u but i dont like to return to port after patrolling an area for 24 hours if i got fuel and torpedos left. So i patroll it i little longer and if i dont score i move on while i have fuel. In real life the boats recieved new orders, got messages of convoys (hopefully within reach), orders to form a wolfpack etc. If a 90:s game can have that why cant sh3. i´d gladly sacrifice the pretty crewmembers for those options. Ubisoft´s explanation of why they didnt include wolpacks in a modern subsim is very lame. Its like a ww2 combatflight sim without flak.
After the screwup with loading the saved "boat alone in a storm" game i tryed to reload the "before mission" save and i laughed.:rotfl: . My crew members where all missing! Same with the "after mission" So to continue with the campaign i would have to replay parts of the previous mission

. Maybe i´ll return to sh3 and play a single mission but not the campaign, its a waste of time. Anyway, its out of the garbage bin. About the "read the forum" comment: i have read alot of posts but i havent seen any posts on the save bug.