View Single Post
Old 11-28-06, 12:28 AM   #3
Incubus
Planesman
 
Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
Default

Finally, I had some ideas that would have been cool to see. The main point of these isn't to eliminate the 'sim' aspect of the game, but to give the player a better sense of enemy detection.

Asdic Signature Meter- Would be represented by a horizontal bar. The wider the bar, the bigger your signature to Asidc. if you deployed decoys, they would have their own bar. This would mainly be for 'training' purposes so when you play the game for real, you know when to use decoys, which direction to best turn, etc. Right now I'm not really sure how the game models your sonar signature- the manual hints that it does, but nobody has given me a straight answer or pointed to a .cfg file that breaks it down. As such, it would be nice to have something like this just to know if it is even a factor in the game.

Radar Signature Meter- Same deal, only against radar while you are surfaced. The width of the bar would be based on 1.) Model of your radar (if its on) 2.)Distance to an enemy radar source and 3.) Profile of your ship against enemy radar. Weather would also be a factor.

another reason I'd want these is because right now there are 2 anti sonar coating upgrades and 1 anti radar upgrade. Nobody has given me a straight answer on their effectiveness, or any hard numbers on how they benefit you. It bothers me that I could be paying 1000/1500/2000 renown on something that may just be a placebo.
Incubus is offline   Reply With Quote