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Old 11-26-06, 09:59 PM   #20
nightdagger
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Join Date: Nov 2006
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Quote:
Originally Posted by Immacolata
Quote:
Originally Posted by kylania
Hopefully none, it's become completely obvious that "copy protection" does absolutely nothing to protect against copying a game with every single scheme thought up for it being hacked nearly instantly.

All copy protection does now is cause headaches for users and additional (and long term) support requirements for the gaming company.

Dantenoc's idea really is the answer. Produce a quality product and people will pay for it. You shouldn't charge twice the price because you're giving things to people, that will just make people want to pirate it, but if you make a quality item with something tangible in the box, that's what will make the product sell.
Alas Free far outweighs quality. A game without a copy protection will a commercial suicide these days. So many ways to swap copies, so many incentives to get the game now. We can only hope that the game copy protection will be less than insufferable, but it will be there, or the game is doomed.
TES IV: Oblivion didn't have any copy protection. Nobody can say that didn't do great.
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