Hottentot
Thanks very much for your reply. It was exactly what I was after, as it was clear to me there must be factors I was overlooking given people on here do enjoy the modern sims.
I actually had Red Storm Rising on my Amiga 2000 (boy, that's going back a bit!!) and I did enjoy it, and I do remember exactly the sorts of challenges you're describing.
I guess the real point to me is that the advent of vastly superior technologies compared with WWII forever changed the way subs worked. Nothing wrong with that, and you have presented very well the challenges faced in that genre. My main point is that several major changes diminish the enjoyment of things for me, and as a recap they are:
- lack of relying on crew alertness in something as basic as spotting a ship or aircraft. Sensors (and USA's subs with air-search radar were an early example) mean you will 'spot' potential threats to you usually well before they are in fact an actual threat.
- no need to travel on surface, which makes a vast difference.
- absence of any real-life scenario to be simulated i.e. it's all 'what if', not 'this is an approximation of what that was like for thise who lived it'.
I simplified things by saying they're 'point and shoot' in a modern sim, although I did qualify that by saying this was the case in comparison with coping with weather and visibility etc on a WWII sub.
Anyway, thanks for your post. Appreciate you taking the time to spell out those things you enjoy. I guess they are really the same challenges as faced in WWII, it's just that the technology and strategic situations make them different in their presentation. The root causes, as it were, remain the same.
Cheers
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