Ok. LuftWolf, below is description of situation in wchich I have tested your mod. I have made a simple mission with some platforms:
1*Borys Chilikin surface ship class,
1*Akula - player- (I don't remember type - I think it was improved type 1),
1*Los Angeles-player-(688i) class.
1) Borys Chilikin was at 0kts speed and Akula (0kts) was exactly below Borys Chilikin on about 100m (320ft). LA shot MK48 adcap torpedo (ASuW SAFE ON: ceiling deeper than 40ft, deep 300ft, floor 1000ft) at AKULA, but when torpedo enabled it locked on surface ship (Borys Chilikin). I have repeated this test (with my friend) few times (5,6 times) but result in most cases was similar (without one case when
torpedo locked on Akula sub).
2) LA attacked Akula (which was running away from torpedo at max speed, deep more than 100ft) by MK48 adcap torpedo with ASuW SAFE ON (the same settings like above)-there was Borys Chilikin class surface ship but away from action area: torpedo locked on Akula by active search and went for the sub. When adcap was near Akula it should exploded and destroy sub, but it didn't. Torpedo went through the sub . Then adcap turned back to Akula, locked on in active search, hit and exploded. Akula was destroyed. I have repeated this test few times but result was mostly the same.
3) I have made this test with ASuW SAFE OFF (ceiling shalower than 40ft, deep 100ft, floor 1000ft) fired at Borys Chilikin surface ship (0kts) by adcap torpedo in active search and in most cases torpedo exploded at first time but there were situations in wchich torpedo exploded at second hit on surface ship.
4) And one last thing: I have noticed that when Akula was at 0kts -adcap (ASuW SAFE ON) hit and exploded at the first time, but there were exceptions to the rule.
Ok, this is all what I remember.
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