Thread: Sinking Times
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Old 11-13-06, 09:23 PM   #18
TarJak
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Quote:
Originally Posted by Wijbrandus
Do these apply with the TGW mod?

Also, does TGW use the same, or similar, sinking rules that NYGM uses? I've done some reading and think I understand what's happening, if it's similar.

Maybe I'll just have to unlock the deck gun and see about putting a few rounds at the waterline. I wonder how many it will take in the same spot to make a new "flood zone"?

At least they don't seem to be radioing for help. Yet. Oh happy times, do not fail me...
They sure do! I usually get one or two eel sinkings by aiming for these with impact detonators set to run at between 3 and 7m dependning on the target.

occaisionally I use the deck gun on lone merchants that are just plain stubborn or those that I don't have the time to get a good shot off with the torps.
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