Thread: Sinking Times
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Old 11-13-06, 04:37 PM   #13
Cue-Ball909
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You can rest assured that ships will call for help. Whether or not there's anyone close enough to assist is another matter.

If you want realism you definitely want to use TWG or NYGM. The sinking times seem to be very realistic with both. If you just want ships to explode and sink within two minutes stick with the vanilla box-stock game, but don't try to fool yourself into thinking it's realistic.

Just the other night I encountered a convoy. My first torp was a perfect ammo bunker hit on an Auxillary Cruiser. It blew up and sunk within 5 minutes or so. My second torp hit the engine room of a T3 tanker, starboard side. It stopped dead but did not sink. My third fish was a starboard hit on a troop transport about 1/3 way from the bow. It slowed to about 2kts but also did not sink. I didn't see the last two of three because I was diving and fighting for my life against the escorts. I managed to sneak away and recharge my batteries, then returned to finish off the tanker and troop transport. One torpedo to the fuel tank (starboard side) split the tanker in half and she sunk immediately. I closed on the port side of the troop transport and setup a shot about a third of the way down the hull. As I was readying my shot I spotted one of the convoy escorts coming back to assist. I was able to get off my shot (she now had two hits 1/3 of the way back, one starboard and one port) and dive before the excort arrived. The transport sunk shortly after. So, it's easy to see that ships, even the big 10,000 ton ones, CAN sink from just one or two shots if you hit them in the right spots.

Compare this with my last patrol. I hit a C2 cargo about 1/3rd back on the starboard side. The ship continued to creep along at just a couple knots while I dealt with other ships in the convoy, escaped destroyers, recharged batteries, etc. I made my way back to the ship about 3 hours later (game time) and she was decks awash in the front and the props were half out of the water in the back. I lined up another shot, this time to the port side. Again, i tried to hit about 1/3rd of the way back for two reasons; 1) the back of the ship was riding so high that I doubt a torpedo would have detonated and 2) since she was already nose down i figured it wouldn't take much to tip her all the way down. My shot hit perfectly with a 3m depth and impact trigger. Still the ship kept creeping along, nose all the way in the water, props making foam on the surface. My deck gun was damaged and I was now out of fish, with the last shot using up my final one. I stuck around for 4 hours and the ship never did sink. I finally set sail for home and resigned myself to the fact that it might take 6 months, but that ship would probably eventually make it to England.

If you want realism and uncertainty, TGW fits the bill. If you want shoot-and-they-die gaming, stick with vanilla.
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