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ave to say that the concept of the game interestes me but am sceptical of how it will perform.
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first thing is if you haven't played the demo I suggest you do. I wouldn't classify the game as a *simulation* it's a real time strategy/tactical hybrid..I guess would be the most 'accurate" I could think of to describe the game. And it is very good accomplishment considering all that the game incorporates.
second thing is you have to realize is alot of the bugs are exaggerated and alot are people playing the game not knowing what they are doing which doesn't make them a bug.
I have the same version as people posting alot of these "bugs" and I don't have them and really I can't see everyone's games all being a individual dif version
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1 - is the flight model really arcady?
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think of battlefield 1942 except the flight model reacts to weight loads etc where as bf didn't.
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2- have heard of some really bad controller ctd issues along with glaring AI issues
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there is a issue with using usb controllers and is to be fixed in the patch. Onlt other known ctd issue is getting shot while piloting a plane which sometimes ends up in a ctd. I only had it happen once and I fly alot. AI could use a upgrade but to say it's completely useless is a exaggeration.
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3- how does the AI handle the whole game in general?
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For me making most things automatic it runs pretty good considering. Again alot ( I'd say 50% ) of complaints are based on misunderstanding of users from what I'm reading. One example is to complain AI doesn't shuffle enough fuel around is laughable because for 1 it takes until approx 1944 to have it all bases etc upgraded enough for supply to even come close to meeting demand. That's assuming you don't have more than 10 bases. I think they just have the "it should do it" attitude without really understanding what it is that they should do
for 2 you have to have proper bases upgrades built and upgraded. You need a dock to increase load/unload quantities. You need oil tanks to store produced oil, the more the better and upgrades mean less loss due to leakage etc. You need alot of tankers atleast 6 in each convoy ( right now I have around 100 tankers on the go) and multiple ( meaning a heck of alot) oil producing zones under your control. Then there is the iron and aluminum besides.
that's just one prime example and one major AI complaint. not saying there are no AI issues but they don't make the game unplayable and should be fixed in the patch. I guess it depends on the user as I've seen alot of basic questions covered in the game manual being posted and alot of "bugs" being posted that again are not actual bugs like the complaint that dive bombers don't dive bomb rofl. In the end, getting the game or not is a decision you have to make.I got it and I'm glad I did. I've had hardly any "real" issues with the game in comparrison to say company of heroes for example which is a ctd fest.
remember that MAX only approx 15% of game players will join/post in a forum and of that 15% about 14% only post BECAUSE they have a problem with the game so if you look at forum statistics in general, only 15% of game users having problems with such a large scale and new style of game is damn good.
Some people have the "I'll wait for Allies" attitude but they don't realize that if this game doesn't sell good there will be no Allies. it cost me almost double the shelf price for mine but again it was worth every penny to me and will be to any people who ever played PTO. On our website we posted a good review by a player a couple days ago you should read this as it is a fair and very honest review of pacific storm from a person who knows what he is talking about.