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Old 11-09-06, 02:26 PM   #6
Akela
Sailor man
 
Join Date: Nov 2006
Posts: 49
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Default Two down!!!

Woohooo! This is great! The Coastal Merchant is also sunk with a single torpedo. I kept moving a little past him, turned the boat to 240, rigged tube 1 for fast running, opened the door, and let him have it when his triangle went green. Range was just under 1km. I've been banging my head against the bulkhead for 2 weeks now and all of a sudden this seems easy!

Since this is going so well, I've decided to get greedy. I only need the C2 and one other, but I've decided to go after all three. The Coastal Merchant to the south is 6.3 klicks away, moving at 5kts. I guess he slowed down a bit. He's my next victim.

I'm 18 minutes into this scenario, based on the time stamps on the messages. It seems to me that in previous runs my crew has fatigued shortly after catching the second ship. I don't know how long into the mission it was (I was running underwater then, so longer than now). I'm not sure when/if to move crew around. There are only 4 rested guys and a couple of officers. Everyone in the electric rooms seems to have moved to the diesel room, which is fine. No one is showing any exclamation points. What do you guys normally do? Do you move crew before they fatigue, or just take care of it after they fatigue? How long should these guys last?

Time to plot an intercept course. I'll post again in a little bit.

As always, thanks for the helpful suggestions. You guys are great!

Dan
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