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Originally Posted by SUBMAN1
Quote:
Originally Posted by Grayback
The "Hunt For Red October" PC game of 1988. I got this game as I was about to leave for overseas study, so it took me a year before I could resume trying to get past the first few minutes of play - only to discover how pointless any effort was given how incomprehensible some of the instruments were, how user-friendly the game interface wasn't and how every time you died, the program would break into an overloud rendition of what I think was the Soviet nat'l anthem in MIDI (it was the same song that they sang in the movie and also in Rock IV).
I'd also toss in "Nocturne" and the PC game adaptaqtions of "Blair Witch" - though I never played Nocturne or any of the BW games other than "Rustin Parr", I hear that they use the same game engibe. Game play is slow, and while I knew it was a 3rd person game, I didn't know that the perspective wasn't fixed on the player. Instead, the player walks across the screen, and the scene then shifts - no matter what could happen at the outset of the next scene. It also made it needlessly more complicated to do simple things like open doors or pick up large sharep sticks.
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I liked the hunt for red october and was quite good at it too!
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I was quite good at it too, as well. Once you figure out the basic trick, you can race for the east coast and just follow the plot of the book - only you're necessarily missing out the parts of the book that have nothing to do with what happens on the RO itself. All that stuff about reading the weird bottom-topography map, the Caterpillar drive, the torpedo FC - all of that stuff was irrelevant because you could just crank the power out and just race across the Atlantic. And because the game was based only on the plot of the book (rather than have you serve out campaigns or missions on RO that might involve nukes) and only on the perspective of the RO (how about letting you play Dallas or Konavalev?) its replayability was nil.