Second target set up.
TarJak and Kylania, thank you for your encouragement and advice. I think I'm about to finish off the second target.
I decided to take out the ship to the west. It was about 1680m away and appeared to be headed away from me but since I don't have an auto-updating map I decided to take the time to figure it's course. Unfortunately, I don't know how to figure a target's course while moving, so I turned to face the target and brought my boat to a stop. By that time the target was at a bearing of 347 with a range of 1950m. Three minutes and 15 seconds later it was at 353 with a range of 2388, so a few moments on pause with the nav map let's me figure his course at 330. The speed checked out to be 5kts, just what the periscope display was showing.
At this point I'd like to mention that, as far as I've been able to tell, there doesn't seem to be any way to save this game during one of these missions. I certainly hope that's just a limitation with the Naval Academy missions, but right now it's a little annoying because I sure would like to be able to experiment with various courses of action without giving up my first kill. But since I can't figure that out I'm forced to do a lot of thinking before I take a course of action because I'm not going to be able to go back.
I decide that I proabably won't hit the ship from here, based on the distance and angle involved. I think it's possible that a lot of the frustration I've been experiencing with misses has been because I've taken shots with yellow triangles. Based on Kylania's excellent suggestion about running on the surface, bolstered by TarJak's encouragement that, even if they spot me and run it ain't so bad, I decide that I'm going to try to run a box pattern to get ahead of this fellow and nail him from 90 degrees. I turned my boat to 330, hit the afterburners and took it to the surface. (While I was at it I lowered the periscope because I didn't want the other Captains to laugh at me for running flank on the surface with my periscope up.)
It took about 15 minutes of running on the surface to catch up with the Merchant. During that time I've learned that the crew of the merchant ship is either asleep, drunk, or both. At this moment I am 1200m directly port of them, running on the surface at flank speed, and my little submarine is still green. They probably dumbed this down for the tutorial. I wish I had tried this a week ago. Thank you Kylania, thank you, thank you, thank you!
At this point I have to give up for the night. Since I can't figure out how to save the game I'm leaving the computer running because I'm NOT giving up this run now! This is the best I've done in weeks! When I get up tomorrow my plan is to run a little further ahead, turn to 240, wait for him to go green and fire torps until he's dead. Hopefully it will take only one.
Thank you all for your help.
Dan
Last edited by Akela; 11-09-06 at 04:04 AM.
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