I've been playing NWN2.
The interface is kind of clunky in some ways, and superior in other ways.
Disabling and unlocking are default actions. All you have to do is click on the object. It will disable traps, first, if they are detected. Then you click again to unlock. Finally, open. There is a context menu that you can use to recover the trap, but there's no way to assign that action to the "quick slots".
Hence, the quick slots go damn near unused. You can load them up with spells, but it's easier to just use the "quick spell" menu. The quick slots have been streamlined, but made completely ineffectual for the interface. It was an outstanding idea, but you just won't have much use unless you assign inventory items (I've got a *bunch* of wands made).
The levels are poorly laid out. The camera ends up obscuring the view because the levels are so compact. The levels need to be physically stretched out a lot more to prevent camera problems, or the camera needs to be able to zoom out further.
The voice acting is pretty bad. It's not the absolute worst, but it's down there.
It's got some good moments in the dialogue and "party banter".
I like the rule set. Temple of Elemental Evil's set was a "hack", and this one (a 3.5e adaptation) is much smoother.
Atari. In the land of Atari, you cannot have hookers or courtesans. It's verboten. I don't know if Atari is suddenly run out of Utah, or what, but it's really stupid. You can hack people to death, and have durgar talking about listening to people beg for their lives as he murdered them, but at the first sign of sexuality, bail out.
There's some bugs, especially with party AI, that seriously undermine the game. The game is going to require a string of bug patches.
Overall, the game is worth playing. And it's "complete" in the Knights of the Old Republic 2 sense -- there's not dead ends that I have come across at this point.
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