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Old 11-05-06, 07:17 PM   #19
goldorak
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Join Date: Apr 2005
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Quote:
Originally Posted by Sea Demon
At any rate, Sonalysts has achieved something that no other gamemaker has. They have rolled 7 different naval platforms into one sim. What other sim out there has allowed you to play as a nuclear submarine (3 different types), diesel submarine, naval surface ship, helicopter, maritime patrol aircraft....all in one sim? With a high level of fidelity (weapons and sensors) in each platform? Name one. Can't do it? That's what I thought. You can't. Only Sonalysts has made such a game. And done it to a very high fidelity. Especially in terms of sensor modelling, and platform specific weapons modelling. Gameplay in DW is incredible.
I agree, the game is a rough diamond.
Thats why notwithstanding its rough edges its still on my hard drive and I still play it from time to time.

Quote:
I have been disgusted by a few attitudes displayed in regards to DW. It is a cut above the rest. The problem is that some people loaded it up not to play it, but to only specifically find what doesn't work, so they can come into this forum to complain about it. Whatever happened to playing a game for the "fun of it". I swear, some of you people would really enjoy DW if you weren't looking for reasons to hate it. How about loading it up to immerse yourself into an actual scenario, and having fun while challenging yourself to get results?
Nobody criticises just for the fun of it.
There are genuine problems with the game, some people consider them showstoppers, others like me consider them annoyances.
I was not looking for SH III graphics, I never said that DW should have the ultimate graphics engine or high end looking 3d models.
I was criticising the absence of something as fundamental in this day and age as 32 bit graphics.
Its since the late 1990's that ATI for instance doesn't even make graphics cards that support native 16 bit color.
Everything is done in 24-32 bit, so excuse me but when a game is published in freekin 2005 not having support for 24-32 bit graphics is a big let down.
Even freeware games, or fan made games have native support for 24-32 bit graphics.
I have an lcd, and although I don't use the 3d screen, let me tell you that the graphics to put it mildy is crap.
There is banding everywhere, and it makes the game a bit less enjoyable than it shoud be.

Quote:
And I don't see a big problem with the graphics. I do think the 3-D ship models need updating, but Sonalysts have upgraded their graphics engine every single time they've made a new game. SH3 has excellent graphics and scenario immersion, yet there are issues with it. And guys over there have some criticism over it, yet they seem to be able to enjoy it. I enjoyed it (especially with the GW mod), but it is off my harddrive now. DW still remains.
The problem is SCS used an outdated graphics engine with all its limitations.
Limitations that could have been acceptable 5-6 years ago but not anymore.
And to be precise I'm not talking about a far cry-doom 3- half life graphics engine.

Quote:
And in regards to DW's sales, it is a niche market. Nevertheless, have you seen some of the reviews DW has gotten from multiple sources? DW has achieved very high marks from many reviewers. Go to the Dangerous Waters website and look for yourself. And one more thing, those that want added playables have known all along that this was dependant on sales. Have you personally (anybody here) tried to constructively work to help make DW better? Have you raised constructive points for improvement to the maker? Or are you just here to tell us how DW is a failure when many of us are still enjoying the game? Not a failure in any sense of the word to me.
Again, the game was marketed from the beginning to the niche market.
That was a mistake.
Selling only online was a mistake, poor visibility and advertising.
The fact the game made 3 steps forward (new platforms, new sonar model, multistation) and 2 steps backwards in respect to previous games (sub command for instance) was considered by the niche market a let down.

I mean in the end, part of DW failure to enter the general market is due to SCS fault.
There is no way around this.
And to be honest I have been promoting DW on an italian website since the game was published by battlefront.
Way before steam, and way before the retail release, and way before the game was even published in europe.
I introduced a lot of players to DW, the different platforms, the tactics, faq,etc...
I've kept the thread alive for over 2 years, and if this is not a labour of love I don't know what to say.
I like the game, its not perfect, and its not a crime to wish that things were done differently by SCS.

Last edited by goldorak; 11-05-06 at 07:20 PM.
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