I'll put my .02 € in this discussion.
I agree with Dr. Sid in regards to the "cheap" feel factor of DW.
This in my opinion has been a very grave error on the part of SCS.
They marketed from the beginning he game only to the hard core audience and this backfired on them.
Just look at SH III, its as difficult as DW (albeit in a different manner) but it found its audience way outside the hardcore simulation crowd.
Take for instance Orbiter, a freeware space simulator.
That game is in a certain sense way way more complex than DW will every be, and nontheless the number of persons, adults and young children (12-14 years old) that download and play it are if you look at the numbers way more than what DW presumably sold.
And why was that ? Because of the WOW factor, graphics.
Yes the graphics aspect that so many here consider here irrelevant is not.
Casual gamers are attracted to new genres because of graphics.
Some limitations in the game were absolutely unjustified in 2005, for instance the lack of 32 bit graphics.
It doesn't make sense, and it feels "cheap".
We can forgive the lack of AA and AF filters but playing in 16 bit color with all the dithering and banding, is like playing a game of 10 years ago.
It just doesn't work anymore.
So yes the game is great, but it was not as polished as it should have been.
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