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Old 11-03-06, 06:59 PM   #19
JScones
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Join Date: Apr 2005
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Thanks for the positive words guys.

I have now added a new Game Play option titled "Model the effects of:". Players can choose either "Malfunctions" or "Malfunctions + sabotage".

It will be SWITCHED OFF by default because it seems clear by the number of "SH3Cmdr is bugged and has broken my game" posts that a lot of players don't deal with readme files. Thus, the effects will ONLY be modelled if the option is MANUALLY switched on and one of the two effects selected.

A side effect of this change is that the "Randomised events_19*.cfg" files now become somewhat superfluous, and essentially duplications of the "fuller" "Randomised events.cfg" file. So, unless anyone has huge arguments for their retention, the "Randomised events_19*.cfg" files will go as part of this change (players can use the more flexible "ApplyToPeriod" setting in "Randomised events.cfg" anyway). For consistency, support for "Static settings_19*.cfg" files will also be removed.

I hate duplication anyway.

Modders: This change will require an update to your readme files - viz players will need to switch the option ON to gain the benefit of the features. SH3Cmdr will look for and use/ignore events based on the first three characters of the section title being "mal" or "sab" (case insensitive) - if you plan on adding more malfunction or sabotage effects to "Randomised events.cfg", please use these prefixes to ensure consistency.

Of course, any event not prefixed with "mal" or "sab" will be assumed to not be a malfunction or sabotage effect and will be randomised accordingly.

Last edited by JScones; 11-03-06 at 11:11 PM.
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